Rule book


 

Rules of Betting  

 Management reserve the right to change, amend or add to these rules as they see fit by giving no further notice.

A client is deemed to have accepted these rules by placing a bet with Amazon Betting.

Age Restrictions

Amazon Betting only accepts bets from clients over the age of 18. The right to void any transactions with minors or defaulters is reserved.

Placing Bets

 A bet shall be deemed void if it is the not transmitted in full.
A number of bets may be treated as being one when a client places multiple copies of the same bet. Amazon Betting reserves the right to void bets where there may be evidence of collusion between two or more clients.

Amazon Betting reserves the right to refuse any bet or part of a bet without giving a reason at any time. 

The minimum bet is SR10.

Where a client gives ambiguous instructions Amazon Betting reserves the right to split the total staked between the potential outcomes. Where this is impractical Amazon Betting reserves the right to void the bet. In either instance the decision of the company is final.

Multiple bets are accepted; however no such bet can be accepted where the result of one leg influences the outcome of another (see Rule 7 " Related Bets).

All prices are subject to variation and become fixed at the time a bet is placed.

Amazon Betting reserves the right to refuse any bet without explanation.

Bets will be accepted up to the advertised start time. If a bet is inadvertently accepted which includes an event after its start time, Amazon Betting reserve the right to void any affected if it is not odds from in-play betting.

Customer Disputes

Amazon Betting cannot be held responsible for any typing or human error in offering odds other than those intended. In the event that this occurs, Amazon Betting reserves the right to either void any affected bets or to correct the error.

Bet Settlement

All winning bets will be settled at the prices shown on Amazon Betting at the time the bet was accepted. This does not include palpable errors *or any post-game disputes by either team that alters the final outcome of a game at a later point.

A number of circumstances may arise where a bet or wager is accepted, or a payment is made, by us in error. A non-exhaustive list of such circumstances is as follows:

where we mis-state any odds or terms of a bet or gaming wager to You as a result of obvious error or omission in inputting the information or setting up a market, or as a result of a computer malfunction;

 where we have made a palpable error. A palpable error occurs where:

 in relation to bets placed prior to an event taking place, the prices/terms offered are materially different from those available in the general market; or

in relation to any event, the price/terms offered at the time the bet is placed are clearly incorrect given the probability of the event occurring;

*A palpable error could be any incorrect information published in regard to an event. For example, incorrectly (reversed) setup handicap, wrong team/teams/participants, incorrect deadlines or technical errors etc.

Introductory remarks

Terms used in this Rulebook on operating special games of chance through means of electronic communication (hereinafter "the rules") in the course of betting on sport events and other events, have the following meanings:

Bookmaking company:
Internet website/Mobile application through which Bookmakers organize Betting, in name of, on behalf of and on account of the company.

Bookmaker:
A legal entity or individual organizing Betting on sports and other events, on behalf of the company.

Event:
Any future uncertain occurrence with a measurable result.

Betting:
Wagering of money to an anticipated outcome of an event on which, pursuant to the applicable law, organizing betting is possible and permitted; The course of action related to Betting also consists of receiving stakes from customers, under the conditions set out and adhered to by the Company.

Offer:
A list of Events for which the wagering of money is possible, along with offered selections and the corresponding odds, suggested by the company and published on the website.

Customer:
Any individual that accepts and adheres by these rules, meets legal requirements for participating in betting and takes part in Betting by wagering money.

Stake:
Amount of money wagered for predicting the outcome of an Event, by the Customer.

Outcome:
The result of an Event, on which, in accordance with the law, organizing betting is possible.

Gross profit:
Total profit of a player as a result of betting, including the stake.

Net profit:
Amount of money actually earned by the player as a result of Betting: Gross profit minus the stakes.

Obvious mistake:
Error in the Offer made by omission and accidentally, related to the Event itself, its list and order of participants, time and place of the game, lack of possibility to verify with due accuracy the result of Event, printing error upon displaying the Offer or due to any other circumstances for which the Bookmaker estimates they could affect the validity of received and settled Bets.

N:
Variable.

Daily :
Earning on bets placed/accepted within a calendar day.

Return:
Turning Stake back to Customer invested in placing a bet on the event that, for any reason, is invalid.

Void Betting:
The circumstance in which odds 1.00 is used to settle a bet instead of original odds  (e.g. match postponed, match canceled, incorrect pair, etc.).

Associated Betting:
Series of same or similar bets placed on the same calendar day, on the website, by many Customers, for which the Bookmaker suspects to have accrued in order to circumvent restrictions, set out in these Rules.

Odd:
Numerical value expressing the probability of wagered outcome to materialize, multiplied by Stake in order to calculate potential Gross profit.

Home/Home Team:
First-listed team or competitor in the Offer. Does not necessarily have to be the team/competitor on whose ground the match is played.

Away/Away team:
Second-listed team or competitor in the Offer. Does not necessarily have to be the team/competitor which is the visitor.

Tournament:
Competition – Championship where many competitors compete in order to claim the first place.

Bonus account:
The account in possession of each internet customer and in which the bonus money, gained as a result of a variety of marketing or bonus betting-related activities, is accumulated. Bonus account provides bonus money for wagering bets on a bonus ticket (bet slip). Potential profit only is transferred to the regular account.

Placement:
A current or final position of competitor/team within a group tournament/competition.

Handicap:
The advantage is given to the outsider, in order to align the possible outcome of the event and increase the value of betting. Handicap is always added to or subtracted from the first-listed team/competitor.

Official sources of information:
1) official site of the competition organizers;
2) official website of the host of the competition;
3) official site of the home team;
4) official website of the away team.

Live score websites are unofficial upon settling the results. If the official information available differs from source to source, a higher-ranked source is given the priority.

Fulfilled bet:
This is considered to be a bet where the result would not have changed if the game had been played to the end. (for example a 2-1 score at the moment of match interruption with a player to have wagered over 2.5 goals)

Outright:
Outcome at the end of the competition.

 

Article 1
Pursuant to these rules, Company organizes Betting on events on which, in accordance with the law, organizing betting is possible and permissible.

   

Article 2
Betting is the activity of predicting the outcome of an uncertain event with a measurable outcome, by wagering a money value.

Article 3
Any natural person with 18 years of age and older, regardless of their gender, residence, citizenship, or any other physical or social feature, consenting to be adhered to these Rules, can take part in betting.

Underage individuals are not allowed to open an online betting player account.

Company employees and other entities are forbidden by law cannot participate in betting.

Article 4
Services that Bookmaker provides to Customers are based on a fair, transparent and credible relationship in providing betting services on Events via the internet.

Upon participating in our betting offer, players are obliged to adhere to the principles of conscientiousness and honesty.

Article 5
By participating in betting on Events, Customer accepts these Rules in entirety as well as all rights and obligations envisioned by them.

Should a dispute arise, the final decision made by the Bookmaker is obligatory.

In case of a dispute that cannot be settled internally, competence of alternate dispute resolution (ADR) platform or local court is to be agreed and determined.

 

Article 6
Betting takes place according to the Offer, consisting of Events, Markets and Odds.

Article 7
Wagering of money to make bets is done via Internet.
Bookmaker reserves the right not to accept a bet, without any further explanation or rationale provided.

Maximum/Minimum Stake - Payout
Maximum stake per bet is SR50,000.
Minimum stake per combination is SR 2
Maximum stake per bet is SR 50,000
Maximum payout per bet is SR 200,000
Maximum daily payout per customer is SR 200,000

 

Article 8
Bookmaker reserves the right to limit the stake per ticket and maximum pay-out (winning).

Minimal and maximal stakes/pay-out are published in Terms and Conditions.

Bookmaker is entitled to subsequently modify any limit for a particular event/bet selection.

Article 9
A customer is obligated to adhere to the hereby Rules.

In case of any violation, bet placed against these Rules will be deemed invalid and void, with stake returned.

Article 10
Associated bets are not accepted.

Multiple bets are not accepted.

It will be deemed as multiple bets any repeated bets, where at least 3 same events are found per each and every ticket.

Article 11
In case of associated (syndicate) betting, tickets are void and stakes returned.

Article 11 a
Stakes will be returned whenever Customer does not adhere to these Rules and applicable law, as well as in case of a palpable (obvious) error.

Article 12
A bet can be placed immediately before the start of the chronologically first event on the ticket unless stated otherwise.
Whenever this provision is not met, the bet is void and stakes are returned.
This provision does not apply to Live Betting and Empty Bet.

The official source of information are data provided to determine the schedule of events.

Article 13
The winning combination is solely the one consisting of winning bets, and in cases specifically determined.

Article 14
Money is transferred to the player account.

Article 15
The Company vouchers for the funds to be used for potential payout of winnings, according to the Rules.

Article 16
The bookmaker will execute payout as soon as the official bet settlement data are available (15 days maximum, except in cases of other limitations set out by these Rules, Terms and Conditions and the applicable law).

Article 17
Official Result is the outcome achieved on the court. Any subsequent Disqualifications and adjustments of results are not taken into consideration upon the settling of bets.

Article 18)

General Rules for Sports

 

FOOTBALL

 

Result/Score – Customer places bet on the team to score more goals at the end of regular time.

1 – Home win

2 – Away win

X – Draw

 

Double Chance – Customer places bet on the result of the match.

1X – Home win or draw

X2 – Away win or draw.

12 – Home win or away win

 

Draw no bet – Customer places bet on final score. Draw result returns stake back.

DNB1 – Home win, draw result returns stake back.

DNB2 – Away win, draw result returns stake back.

 

Half Time or Full time – Customer places bet on the result at the end of the half time or the result at the end of the match.

I1*1 – Home win the first half time or home win the match.

IX*X – Draw at the half time or draw in the end of the match.

I2*2 – Away win the first half time or away win the match.

 

Half Time/Full Time – Customer places bet on the outcome at the end of the first half and the outcome at the end of the match.

1–1 – Home win the first half time and home win at the end of the match

X–1 – First half draw and home win the match

2–1 – Away win the first half time and home win the match

1–X – Away win the first half time and draw at the end of the match

X–X – Draw at the half time and draw at the end of the match.

2–X – Away win at half time, and draw at the end of the match

1–2 – Home win the first half time and away win at the end of the match

X–2 – Draw at the half time, away and away win at the end of the match.

2–2 – Away win the first half time and away win the match

Half Times score betting – Customer places bet on the score of the half time.


I1 – Home win first half

IX – First half draw

I2 – Away win first half.

II1 – Home win second half

IIX – Second half draw

II2 – Away win second half.

Quarter result (I, II, III, IV) - Customer places bet on the result of specific quarter.

I, II, III, IV 1 - Home win

I, II, III, IV X - Draw

I, II, III, IV 2 - Away win

 

Handicap – Customer places bet on the winner of the match, after the final score has been adjusted by the handicap (advantage given to a team). Game is calculated in following way:  

Handicap is added to or subtracted from the accomplished number of home team total goals/points (it is subtracted if there is mark “– “(minus) in the bet).

 

Three-way Handicap

H1 – Home win after handicap has been included.

HX – Draw after handicap has been included.

H2 – Away win after handicap has been included.

 

Two-way Handicap

H1 – Home win after handicap has been included.

H2 – Away win after handicap has been included.

In case of a draw stake is returned.

 

Totals - Customer places bet on whether total number of Goals/Points/Sets/Games/Touchdowns/Yards/Tries/Innings/Runouts/Cards/Corners/Penalties/Maps/Kills… will be over or under certain preset margin.

< - Under

> - Over

 

Even/odd – Customer places bet on whether the total number of goals/points in the match will be even or odd (result 0:0 is considered to be even number of goals/points).

 

Half with more goals/Points – Customer places bet on half with more goals.

I> – More goals/points are scored in the first half than in the second half.

II> – More goals/points are scored in the second half than in the first half.

I=II – Same number of goals/points is scored in both halves and the exact score of the match is 0:0

 

Double/Multiple bet - Customer places bet on two or more bets simultaneously.

Example: 1&-P - Customer places bet on Home Win & < Points.

 

First team to score – Customer places bet on the team to score the first goal/point in the match.

Score’s 1st goal – Home team scores first goal/point

Score’s 2nd goal – Away team scores first goal/point

If game ends 0:0 all bets are not winning.

 

Correct score – Customer places bet on the exact final score at the end of the match.

 

Halves Won - Customer places bet on how many halves certain team/competitor will win.

H0 – Home team wins no halves.

H1+ – Home team wins at least one half.

H1 – Home team wins exactly one half.

H2 – Home team wins both halves.

A0 – Away team wins no halves.

A1+ – Away team wins at least one half.

A1 – Away team wins exactly one half. Bet is losing if home team wins both halves.

A1 – Away team wins both halves.

 

Winner – Customer places bet on the match outcome including extra time.

W1 – Home win

W2 – Away win

 

Extra time - Customer places bet on whether there will be extra time.

 

Dead Heat - Dead heat is a tie between two or more competitors. (Dead Heat is calculated by dividing the stake proportionally between the number of winners in the event).

 

Placement/Group Placement - Customer places bet on placement of the team/competitor in certain competition.

1 - Winner

2 - Runner up

1-2 - Finalist

3 - Third place

1-4 Semi-finalist

3-4 Eliminated in semi-final (½)

1-8 Quarterfinalist

5-8 Eliminated in quarter-final(¼)

9-16 Eliminated in eight-final (⅛)

To qualify - Team to qualify to the next round.

12 - Straight forecast

21 - Straight forecast

Oba - Forecast Combo

123 - Straight tricast

 

Third Place team - Customer places bet on Third Placed team in group to qualify to the next round.

 

Highest scoring match - Customer places bet on match with most goals.

 

Highest scoring match in group/competition - Customer places bet on highest scoring match in group/competition.

 

Highest scoring team in group/competition - Customer places bet on highest scoring team in group/competition.

 

Lowest scoring team in group - Customer places bet on lowest scoring team in group/competition.

 

Highest scoring Group - Customer places bet on highest scoring group.

 

Lowest scoring Group - Customer places bet on lowest scoring group.

 

Team with most yellow/red cards - Customer places bet on team to be shown highest number of yellow/red cards.

 

Total Points in group - Customer places bet on number of total numbers of points the team will seize in group phase.

 

Total goals in group/competition - Customer places bet on total number of goals in group phase/competition.

 

Group Combination - Customer places bet on number of total goals in group combinations.

Penalty shoot-out does not count.

 

Total group goals - Customer places bet on total number of goals in group.

 

Total team goals in group/competition - Customer places bet on total number of goals the team will score in group phase/competition.

 

Player to score Hat-Trick - Customer places bet on whether certain player will score hat-trick.

 

Earliest goal - Customer places bet on team to take the least time in scoring first goal in the match.

 

Draw in group - Customer places bet on total number of matches to end a draw.

 

Total team penalties - Customer places bet on total team penalties. Penalty shoot-out does not count.

 

Total team yellow/red cards - Customer places bet on total team yellow/red cards. Cards shown after regular time and cards shown to officials and players out of field do not count.

 

Total competition yellow/red cards - Customer places bet on total yellow/red cards shown in entire competition. Cards shown after regular time and cards shown to officials and players out of field do not count.

 

Total group yellow/red cards - Customer places bet on total yellow/red cards in a group. Cards shown after regular time and cards shown to officials and players out of field do not count.

 

Total yellow/red cards in phase - Customer places bet on total yellow/red cards in a phase (group phase/eight-final/quarter-final/semi-final/final) of a competition. Cards shown after regular time and cards shown to officials and players out of field do not count.

 

Penalty saves - Customer places bet on goalkeeper to have the highest number of penalties saves.

 

MVP - Customer places bet on officially announced Most Valuable Player in competition.

 

Final Pair - Customer places bet on Final Pair of competition.

 

Top Goalscorer - Customer places on player score the most goals during Competition. If two or more players score the same number of goals, Dead Heat rule applies.

 

Top Assistant - Customer places on player to make the most assists during Competition. If two or more players make the same number of assists, Dead Heat rule applies.

 

Top Team Goalscorer - Customer places on player score the most goals in team during Competition. If two or more players score the same number of goals, Dead Heat rule applies.

 

Total 0:0 matches - Customer places on total number of matches to end with no goals.

 

Total 3+ matches - Customer places on total number of matches to end with 3 or more goals scored.

 

Total 0-2 matches - Customer places on total number of matches to end with less than 3 goals scored.

 

Total 4+ matches - Customer places on total number of matches to end with 4 or more goals scored.

 

Total 5+ matches - Customer places on total number of matches to end with 5 or more goals scored.

 

Total 6+ matches - Customer places on total number of matches to end with 6 or more goals scored.

 

Total Penalty kicks in phase (Group phase/eight-final/semi-final/semi-final/final) - Customer places bet on total number of penalty kicks in phase. Penalty shoot-out does not count.

 

Total scored group penalties - Customer places on total number of scored penalty kicks in group. Penalty shoot-out does not count.

 

Total missed group penalties - Customer places on total number of missed penalty kicks in group. Penalty shoot-out does not count.

 

Dual - Customer places bet on duel (Teams/Competitors/Driver/Racer/Corners/Penalties/Red Cards/Yellow Cards/Goalscorers). Duel is achievement comparison of two given subjects. Winner is the subject with better score/achievement.


If both teams are eliminated in same phase, following order is considered:

  1. Team to seize more points.
  2. Team with better goal difference
  3. Team to score more goals.

If the achievement of both subjects is equal, Dead Heat rule applies.

Dual penalties do not consider possible extra time and penalty shoot-out.

 

Elimination after penalty kicks - Customer places bet on whether the team will be eliminated after penalty kicks.

 

First Corner in final match - Customer places bet on team to take First Corner kick in final match.

 

Kick-off - Customer places bet on the team to take kick-off.

 

First time winner - Customer places bet on the team to be the first-time winner of a competition.

 

Goalkeeper to score - Customer places bet on any goalkeeper to score. Penalty shoot-out goals do not count).

 

Football player to score from own half of the pitch - Customer places bet on Football player to score from own half of the pitch.

 

Final match referee - Customer places bet on the name of the Final match referee.


 

FOOTBALL

 

Final Score – General final score rule applies.

 

Double Chance – General double chance rule applies.

 

10 Min Final Score – Customer places bet on the result in the match after 10:00 minutes of play, meaning, from 00:01 (start) until 09:59 (nine minutes, fifty-nine seconds).

10 min 1 – Home team to score more goals in period.

10 min 2 – Away team to score more goals in period.

10 min X – Draw, both teams to score the same number of goals or no goals in period.

 

Total Team Goals (Home, Away) – General Totals rule applies.

I – 1st half

II – 2nd half

0 – Team to score no goals

0–1 – Team to score less than two goals

1, 2, 3 – Team to score exactly one, two, three goals

1+ – Team to score at least one goal.

2+ – Team to score at least two goals.

3+ – Team to score at least three goals.

4+ – Team to score at least four goals.

I+II – Team to score in both halves.

Example: II2+ - Team to score two or more goals in the 2nd half.

GG/NG – goal goal/no goal – Customer places bet on both teams to score in regular time.

GG – Both teams to score.

NG – At least one team not to score.

IGG – Both teams to score in the 1st half.

IIGG – Both teams to score in the 2nd half.

GG GG – Both teams to score in both halves.

NG NG – At least one team not to score in the first half and at least one team not to score in the second half.


Teams to score in both halves – Customer places bet on whether at least one goal is scored in both halves or not.

1+1 – At least one goal in both halves

0+0 – No goals in either half


Draw no bet – General DNB rule applies.

 

Half Time or Full time – General Half time or Full-time rule applies.

Half Time/Full Time – General Half time/Full time result applies.

 

Half Time/Full Time + – Customer places bet on the outcome at the end of the first half and the outcome at the end of the match.

1X-1 – First half double chance and home win at the end of the match

1X-X – First half double chance and draw at the end of the match.

1X-2 – First half double chance and away win at the end of the match.

X2-1 – First half double chance and home win at the end of the match

X2-X – First half double chance and draw at the end of the match.

X2-2 – First half double chance and away win at the end of the match.

X-1X – Draw at the end of the half time, and double chance final score.

X-2X – Draw at the end of the half time, and double chance final score.

12-1 – First half double chance and home win at the end of the match

12-2 - First half double chance and away win at the end of the match.


Time of first goal – Customer places bet on certain time bracket the first goal in the match will be scored (0-10mins, if any team scores in that time bracket, bet is a winner). If there is no goal in certain time bracket all bets are losers.

For all bets referring to occurrences or results in relation to time periods, bets will be settled on the exact time-based data provided by official statistics.

Half Times score betting - General Half times score betting applies.
 

Total Goals (Full Time, 1st half, 2nd half) – Customer places bet on how many goals will be scored at specific period of the match.

0G – No goal

1G, 2G, 3G... – Exact number of scored goals

Goal Range – Goals Scored within the range including lower and upper limitation (example: 4– 6 – bet is a winner if four, five or six goals are scored).

1+, 2+, 3+... – At least one, two or three goals are scored
(example: 3+ – bet is a winner if 3 or more goals are scored)

I – Refers to the 1st half.       

II – Refers to the 2nd half.

First team to score – General first team to score rule applies.

Correct score – General correct score rule applies.

Handicap – General handicap rule applies.

Half with more goals – General Half with more goals/points rule applies.

Even/odd – General even/odd rule applies.

Halves Won - General Halves won rule applies.

No bet – Customer places double bet.

1 NB GG – Home team wins the match. If the home team does not win, and both teams score at least one goal, the stake will be returned.

X NB GG – The match is a draw. If the final outcome is not a draw, and both teams score at least one goal, the stake will be returned.

2 NB GG – Away team wins the match. If the away team does not win, and both teams score at least one goal, the stake will be returned.

1 NB 3+ – Home teams wins the match. If the home team does not win, and the total number of scored goals in the match is 3 or more, the stakes will be returned.

X NB 3+ – The match is a draw. If the final outcome is not a draw, and the total number of scored goals in the match is 3 or more the stake will be returned.

2 NB 3+ – Away team wins the match. If the away team does not win, and the total number of scored goals in the match is 3 or more, the stakes will be returned.

1 NB 0G – Home team wins the match. If the home team does not win, and no goals are scored in the match, the stakes will be returned.

2 NB 0G – Away team wins the match. If the away team does not win, and no goals are scored in the match, the stakes will be returned.

GG NB 0G – Both teams will score at least one goal in the match. If at least one team does not score a goal in the match, and no goals are scored in the match, the stakes will be returned.


Double/Multiple bet – Customer places bet on two or more accumulated selections which all need to be winners.

I1+&II2 – 1 or more goals scored in the first half and 2 or more goals scored in the second half.

1&3+ – Home win and 3 or more goals scored in the match.

2&3+ – Away win and 3 or more goals scored in the match.

GG&3+ – Both teams score, and 3 or more goals scored in the match in total.

1-1&3+ – Home win the first half and home win the match and 3 or more goals scored in the match.

2-2&3+ – Away win the first half and away win the match and 3 or more goals scored in the match.

1&D2+ – Home win and home to score two or more goals.

2&G2+ – Away win and away to score two or more goals.

1&4+ – Home win and 4 or more goals scored in the match.

2&4+ – Away win and 4 or more goals scored in the match.

1&GG – Home win and both teams to score.

X&GG – Draw and both teams to score.

2&GG – Away win and both teams to score.

1&NG – Home win to nil.

2&NG – Away win to nil.

1&2-3 – Home win and 2 or 3 goals scored.

2&2-3 – Away win and 2 or 3 goals scored.

1&0-2 – Home win and less than 3 goals scored.

2&0-2 – Away win and less than 3 goals scored.

1X&2+ – Double chance and 2 or more goals scored.

X2&2+ - Double chance and 2 or more goals scored.

1X&0-3 – Double chance and less than 4 goals scored.

X2&0-3 – Double chance and less than 4 goals scored.

1X&GG – Double chance and both team’s score

X2&GG – Double chance and both team’s score

GGI/II – Both teams to score in both halves.

I1&I2+ – Home win the first half and two or more goals scored in the first half.

I2&I2+ – Away win the first half and two or more goals scored in the first half.

1-1&4+ – Half Time/Full Time and four or more goals scored.

2-2&4+ – Half Time/Full Time and four or more goals scored.

I2+&II2+ – Two or more goals scored in the first half and two or more goals scored in the second half.

I2+&4+ – Two or more goals scored in the first half and four or more goals scored in the match.

H2+&A2+ – Home teams to score two or more goals and away team to score two or more goals.

GG&4+ – Both teams to score and four or more goals scored.

1-1&GG – Half Time/Full Time and both teams to score.

2-2&GG – Half Time/Full Time and both teams to score.

1X&3+ – Double Chance and three or more goals scored.

X2&3+ – Double Chance and three or more goals scored.

 

Team scores the first/ last goal and the final outcome of the match.

FG1&1 – Home to score the first goal and home win
FG2&1 – Away to score the first goal and away win
FG1&X – Away to draw from behind.

FG2&X – Home to draw from behind.

LG1&1 – Home to score the last goal and home win.

LG2&1 – Away to score the last goal and away win.

LG1&2 – Home to score the last goal and draw.

LG2&X – Away to score the last goal and draw.

Total corners – Customer places bets on the number of corners taken in the match.

For all bets referring to occurrences or results in relation to number of corners, bets will be settled on the exact data provided by official statistics.

Total penalty cards - the player bets on the total number of cards shown in the regular part of the match, which may be less than, equal to or greater than the set limit. The total number of cards is calculated as the sum of cards awarded in the match as follows:

• A yellow card awarded to one player counts as one card

• another yellow card awarded to a player who already has one yellow card, awarded in the same match, is not counted in the total

• A red card, direct or obtained as a result of another yellow card, counts as two cards

• for this game only the cards of the players in the game are counted, the cards received by the players or the staff on the bench are not counted in the total

• for this game only, the cards awarded by the referee in the regular part of the match are counted, the cards received after the referee plays at the end of the regular part of the match are not counted

First yellow card in the match – Customer places bet on which team will get the first yellow card in the match. In case of the yellow card is given to both teams at the same time, the bets are void.

Red card – Customer places bet on the number of red cards (example: yes, one or more red cards).

Penalty – Customer places bet on the number of penalties (example: yes, one or more penalties).

 

Team to qualify – Customer places bet on a team to qualify into the next round of competition.

Total League Goals – Customer places bet on total number of goals on a certain number of matches in time period. In case of match delay or cancellation, it shall be considered that precisely two goals were scored in the match (one for home team, one for away team). In case of delay or cancellation of two or more matches, the bet is pronounced invalid, and stake is returned.

Goalscorers/ player to score a goal – Customer places bet on number of goals scored by a player in the match.

1+ - Player to score one or more goals.

2+ - Player to score two or more goals.

3+ - Player to score three or more goals.

FG - Player to score the first goal in the match.

LG - Player scores the last goal in the match.

No own goals are counted.

It is considered that player takes part in match if he spends at least one second in game.

Bets on players not taking part in the match will be void as will bets on first player to score where the selection comes on after the first goal is scored. All players that take part in a match will be considered runners for last player to score betting.

 

Football players/special offer

Goalscorers Duel - General dual rule applies.

If both players score the same number of goals, Dead heat rule applies. If both scorers do not score, bets are cancelled, and stakes are returned.

Football player scores a goal and exact result.  

Football player scores a goal and the final score.

Double/Multiple Bet rule applies.

 

Player special - Customer places bet on football player to score the first goal in the match in time bracket:

F1-20 – Player to score the first goal in the match from 1st to 20th minute.

F21-45 – Player to score the first goal in the match from 21st to 45th minute.

F46+ – Player to score the first goal in the second half.

G1-20 – Player to score any goal in the match from 1st to 20th minute.

G21-45 – Player to score any goal in the match from 21st to 45th minute.

G46+ – Player to score any goal in the second half.

For all bets referring to occurrences or results in relation to time periods, bets will be settled on the exact time-based data provided by official statistics.

Statistical bets – Customer places bet on a defined individual performance of football player in a match.

First card in the match – Football player is shown the first card in the match (yellow or red). In case of the card is given to more than one player at the same time, stake is returned.

Yellow card – Football player is shown yellow card in the match.

Red card – Football player is shown red card in the match. Red card shown to officials does not count.

Assist – Football player assists his teammate in scoring a goal in the match.

Best player of the match – Football player is announced the “best player of the match” in accordance with data from the official site of the match organizer.

 

Total Shots

 

Number of shots to the goal – for all bets related to total shots the following rules applies:

1. Blocked shots do not count

2. Data are received from the official site of the match organizer

Total number of shots – Customer places bet on total number of shots (the sum of all shots on target and off target).

Total number of shots on target – Customer places bet on total number of shots on target for both teams.

Total number of shots handicap – Customer places bet on the team to have more shots to the goal after handicap is calculated. Blocked shots do not count.

H1 – Home team makes more shots to the goal with handicap calculated (blocked shots do not count)

H2 – Away team makes more shots to the goal with handicap calculated (blocked shots do not count)

 

Home team total shots on target – Customer places bet on Home team total number of shots on target.

Away team total shots on target – Customer places bet on Away team total number of shots on target.

Home team total shots off target – Customer places bet on Home team total number of shots off target.

Away team total shots off target – Customer places bet on Away team total number of shots off target.

 

Zerobet – bet can be placed, exclusively, in live betting. In the moment of betting, regardless of the actual result, the result is considered to be 0-0 and the customer bets in the match outcome from the moment of betting:

Zerobet1 – Home win

ZerobetX – Draw

Zerobet2 – Away win

First Goal Method (rule applies to any succeeding goal)

Free kick - Directly from free kick

Header - Own goal scored by head is not counted.

Shot
Own Goal
Penalty.

For all bets referring to occurrences or results in relation to first goal method, bets will be settled on the exact data provided by official statistics.

If the goal is not scored, all bets lose.

 

Asian Handicap Rules, Game Explanation

Asian Handicap 0: 0 If one team wins, the bet wins. If the result is a draw, the bet is returned to the player.

Asian Handicap 0: 1/4 (-0.25; +0.25) handicap -0.25

If the Team you played wins by any margin, the tip is won. If he plays a draw, you lose half the stakes and half comes back. If he loses the bet is losing.

handicap +0.25

If the team you played for wins, the bet wins. If you play a draw, you get half the stakes and the other half is bet on the tip.

Asian Handicap 0: 1/2 (-0.5; +0.5)

With a 1/2 handicap you can either win or lose the bet. There is no possibility of a draw.

handicap -0.5

If the team you played for wins, you win the bet. If he plays a draw or loses, you lose the bet.

handicap +0.5

If the team you played for wins or draws, you win the bet. If he loses, you lose the bet.

Asian Handicap 0: 3/4 (-0.75; +0.75)

handicap -0.75

If the team you played for wins by 2 or more goals difference, you get a bet. If he wins by 1 goal difference, you get back half of the stakes, and half is invested in the odds. If he plays a draw or loses, you lose the bet.

handicap +0.75

If the team you played for wins or draws, you win the bet. If you lose by 1 goal difference, you only get back half the stake. If you lose by 2 or more goals difference, you lose the bet.

Asian Handicap 0: 1 (-1.0; +1.0)

handicap -1.0 If the team you played for wins by 2 or more goals difference, you win the bet. If he wins with 1 goal difference, the whole bet is returned to you. If he plays a draw or loses, you lose the bet.

handicap +1.0

If the team you played for wins or draws, you get a bet. If he loses by 1 goal difference, the whole bet is returned to you. If he loses by 2 or more goals, you lose the bet.

Asian Handicap 0: 1 1/4 (-1.25; +1.25)

handicap -1.25

If the team you played for wins by 2 or more goals difference, you win the bet. If you win with 1 goal difference, you get back half the stake. If play a draw or lose, you lose the bet. handicap +1.25

If the team you played for wins or draws, you get a bet. If he loses by 1 goal difference, half of the stakes are returned to you, and half is invested in the odds. If he loses by 2 or more goals, you lose the bet.

Asian Handicap 0: 1 1/2 (-1.5; +1.5)

handicap -1.5 If the team you played for wins by 2 or more goals difference, you win the bet. All other outcomes are lossy.

handicap +1.5 If the team you played for loses by 1 goal, draws, or wins, you get a bet. If he loses by 2 or more goals, you lose the bet.

Asian Handicap 0: 1 O 3/4 (-1.75; +1.75)

handicap -1.75

If the team you played for wins by 3 or more goals difference, you win the bet. If he wins by 2 goals difference, half of the stakes are returned to you, and half is invested in the odds. If he wins by exactly 1 goal difference, draws, or loses, you lose the bet.

handicap +1.75

If the team you played for loses by 1 goal, draws, or wins, you get a bet. If you lose by 2 goals difference, you get back half of the stakes. If he loses by 3 or more goals, you lose the bet.

Asian Handicap 0: 2 (-2.0; +2.0)

handicap -1.75

If the team you played for wins by 3 or more goals difference, you win the bet. If you win by 2 goals difference, your entire bet will be refunded. If you win by 1 goal difference, draw or lose, you lose the bet.

handicap +1.75

If the team you played for loses by 1 goal, draws, or wins, you get a bet. If he loses by 2 goals difference, the whole bet is returned to you. If he loses by 3 or more goals, you lose the bet.

Football Fantasy Points

Customer places bet on total fantasy points achived by player in specific match.

If player does not start the match all bets are canceled (void).

Results are valid only at www.fantasy.premierleague.com

 

Anytime Score

The Customer predisct coreckt score anytime at the match.

The achieved result of the match is valid regardless of who is the host of the match.

In case a match is postponed and is not played until the end of the next calendar day according to
the local time in the place of the match, odds 1 will be calculated for all games in that match.

In case a match is interupted and is not played until the end of the next calendar day according to the local time in the place of the match, all bets that are not concluded will be set as void. Concluded bet is considered to be the bet whose result could not have been changed if the match had finished.

In case of the football match does not include two half times all bets are cancelled.

In case of the match officially finishes before 90 minutes are up, result stands.

 

BASKETBALL

 

Winner – General winner rule applies.

If the match ends a draw in regular time, and extra time is not played, bet placed on winner and winner related bets, is cancelled.

If match does not end a draw and extra time is played, bet refers to the winner including OT (unless otherwise stated)

Team points (home, away) – Customer places bet on total number of points scored by a team in match including extra time or some period of the match (quarters and halves).

 

< Under – Less points than specified.
> Over – More points than specified.

If the team scores exact number of points as specified, the bet is calculated with odd 1.

Total points (total, half times, quarters) - Customer places bet on total number of points scored by both teams, including extra time.

If teams score exact number of points as specified, the bet is calculated with odd 1

Even/odd – general even/odd rule applies.

Handicap (total, half times, quarters) – General handicap rule applies.

In case of Handicap Draw is not offered and the result of the match, after handicap has been included, is a draw, the bet is calculated with odd 1.

Extra time - Customer places bet on whether or not there will be extra time.

More points - Customer places bet on half with more points:

 

I> – More points are scored in the first half than in the second half.

II> – More points are scored in the second half than in the first half.

I=II – Equal number of points is scored in both halves

 

Half time result (1st half, 2nd half) - General half time result rule applies.

Quarter result (I, II, III, IV) - General quarter result rule applies.

Double bet – General double/multiple bet rule applies.

1&-P – Home win and total points

1&+P – Home win and total points

2&-P – Away win and total points.

2&+P – Away win and total points.

Winning margin – Customer places bet on specific points bracket.

1-3   –   3 or less points difference for any team

1-5   –   5 or less points difference for any team

1-9   –   9 or less points difference for any team

1-12   – 12 or less points difference for any team

3-7     –   between 3 and 7 points difference for any team

6-11   –   between 6 and 11 points difference for any team

10+   –    10 or more points difference for any team

12+   –    12 or more points difference for any team

13+   –    13 or more points difference for any team

15+   –    15 or more points difference for any team

20+   –    20 or more points difference for any team

Wins with 10+ points difference – Customer places bet on winning margin.

Individual basketball player performance:

 

Basketball player points – Customer places bet on total number of player points.

Basketball player assists - Customer places bet on total number of player assists.

Basketball player rebounds - Customer places bet on total number of player rebounds.

Basketball player points and assists – Customer places bet on accumulated number of player points and assists.

Basketball player points and Rebounds– Customer places bet on accumulated number of player points and rebounds.

For all bets referring to individual performance of basketball players (number of points scored, rebounds, assists, etc.) the bets are cancelled if the player does not enter the game during the match.

All bets include extra time unless stated otherwise.

Basketball player duels – Customer places bet on basketball player individual performance including extra time. Duel general rule applies.

1 – The first listed player

2 – The second listed player

Point range.

The player bets which range of points will be in the match. OT do not count.

 

In case a match is postponed and is not played until the end of the next calendar day according to
the local time in the place of the match, odds 1 will be calculated for all games in that match.

 

In case a match is interupted and is not played until the end of the next calendar day according to the local time in the place of the match, all bets that are not concluded will be set as void. Concluded bet is considered to be the bet whose result could not have been changed if the match had finished.

 


TENNIS

 

Final result - Customer places bet on:

1 – The First listed player win

2 – The Second listed player win

If match ends with retirement one of the players, all bets with this game will be cancelled.

Total games - General Totals rule applies.

Total games in set - General Totals rule applies.

Set winner – Customer places bet on specific set.

1 – The First listed player win

2 – The Second listed player win

 

Game handicap (match, set) - General Handicap rule applies.

Total sets – Customer places bet on exact number of sets.

2 – Exactly 2 sets played in the match

3 – Exactly 3 sets played in the match

4 – Exactly 4 sets played in the match

5 – Exactly 5 sets played in the match

 

Set Betting – Customer places bet on:

1s – The First listed player wins in at least one set.

2s – The Second listed player win in at least one set.


First set/final result betting - Customer places bet on:

I1–1 - The first listed player wins the 1st set and match.

I1–2 - The first listed player wins the 1st set and loses the match.

I2–1 - The second listed player win the 1st set and loses the match.

I2–2 - The second listed player win the 1st set and match.

Correct score - Customer places bet on correct set score.

Tiebreak - Customer places bet on whether or not there will be tie break during the match.

Double bet – Double bet/Multiple bet rule applies.

1&-G – First listed player wins and total games in match.

1&+G – First listed player wins and total games in match.

2&-G – Second listed player wins and total games in match.

2&+G – Second listed player wins and total games in match.

To win a game – Customer places bet on:
1 – The first listed player specific game win.

2 – The second listed player specific game win

To win two games in row – Customer places bet on who will win two gems in a row during the tennis match.

1 – The first listed player wins two games in row

X – No player wins two games in row.

2 – The second listed player win two games in row

If a player retires before the match has started, all bets will be canceled.

If a player retires after the match has started, general fulfilled bets rule applies.

 

In case of match delay, final result is awaited as long as match is not abandoned or cancelled.

In case of disqualification of the player, the result on the tournament is considered to be valid, and all bets are valid regardless of the tennis player participation in the tournament.

If official data for specific results are unavailable 48 hours after the match ends, bets are off, and stakes are returned.

The decision of the organizers whether the third set of the match will be played as a regular set or as a super tie break is valid.


HOCKEY.

 

Final result – General Final result rule applies.

Winner - General winner rule applies.

Double chance - General double chance rule applies.

Total goals (total, periods) - Customer places bet on total number of goals in the specific period.

0G – No goal in the specific period

1G, 2G, 3G... – Exactly 1, 2, 3... Goals in the specific period

0-1, 2-3, 4-6 , 2-5 – Goals bracket

1+, 2+, 3+... - Least number of goals

I – Total goals in the 1st period   

II – Total for goals in the 2nd period

III – Total for goals in the 3rd period

Period results (I, II, III) - Customer places bet on the winner of the specific period.

1 – Home win

X – Draw

2 – Home win

Even/odd – General even/odd rule applies. Goals scored in extra time do not count.

First or any consecutive goal - General rule applies.

Next power play – Customer places bet on team to have the next power play.

Draw no bet - General DNB rule applies.

Handicap – General handicap rule applies.

Team total goals - General total goals rule applies.

Double bet - General double/multiple bet rule applies.

1&-P – Home win and total goals

1&+P – Home win and total goals

2&-P – Away win and total goals.

2&+P – Away win and total goals.

In case a match is postponed and is not played until the end of the next calendar day according to
the local time in the place of the match, odds 1 will be calculated for all games in that match.

 

In case a match is interupted and is not played until the end of the next calendar day according to the local time in the place of the match, all bets that are not concluded will be set as void. Concluded bet is considered to be the bet whose result could not have been changed if the match had finished.

 

 

HANDBALL

 

Final result – General rule applies.

Total goals (entire match, half times) - General Total goals rule applies.

Even/odd – General even/odd rule applies.

Handicap – General handicap rule applies.

Double Chance - General Double bet rule applies.

Half time result (1st half, 2nd half) - General half time result rule applies.

More goals in half – General rule applies.

First and any consecutive goal - General rule applies.

Double Bet - General double/multiple bet rule applies.

 

1&-G – Home win and Total goals.

1&+G – Home win and Total goals.

2&-G – Away win and Total goals.

2&+G – Away win and Total goals.

In case a match is postponed and is not played until the end of the next calendar day according to
the local time in the place of the match, odds 1 will be calculated for all games in that match.

 

In case a match is interupted and is not played until the end of the next calendar day according to the local time in the place of the match, all bets that are not concluded will be set as void. Concluded bet is considered to be the bet whose result could not have been changed if the match had finished.

 

 

VOLLEYBALL

 

Winner – General winner rule applies.

Set winner (I, II, III...) – Customer places bet on specific set result.

1 – Home win specific set

2 – Away win specific set

To win a set - Customer places bet on the team to win at least one set during the match.

1S – Home win in at least one set

2S – Away win in at least one set.

Total number of sets - Customer places bet on total number of sets played in the match.

Correct set score - Customer places bet on the correct set score in the match.

Points handicap (match, sets) – General Handicap rule applies.

Total points (match, set) - General totals rule applies.

Even/odd – General even/odd rule applies.

First set / final result - Customer places bet on the team to win, both, the first set and the match.

I1–1 – Home win 1st set and the match.

II1–2 – Home win 1st set, away win the match.

I2–1 – Away team win 1st set, Home win the match.

I2–2 – Away team win 1st set and the match.

Wins certain point bracket - Customer places bet on point bracket.

1 – Home win

2 – Away win

AMERICAN FOOTBALL

 

Final result – General final result rule applies.

Double chance - General double chance rule applies.

Total Team points (home, away) – General totals rule applies.

Total points (total, half times, quarters) - General totals rule applies.

Even/odd – General even/odd rule applies.

Handicap (total, half times, quarters) – General handicap rule applies.

Winner – General winner rule applies.

Half with more point – Customer places bet on half with more goals.

I> – More goals are scored in the first half than in the second half.

II> – More goals are scored in the second half than in the first half.

I=II – Same number of goals is scored in both halves or the exact score of the match is 0:0

Half Time/Full Time – Customer places bet on the outcome at the end of the first half and the outcome at the end of the match.

1–1 – Home win the first half time and home win at the end of the match

X–1 – First half draw and home win the match

2–1 – Away win the first half time and home win the match

1–X – Away win the first half time and draw at the end of the match

X–X – Draw at the half time and draw at the end of the match.

2–X – Away win at half time, and draw at the end of the match

1–2 – Home win the first half time and away win at the end of the match

X–2 – Draw at the half time, away and away win at the end of the match.

2–2 – Away win the first half time and away win the match

 

Half Times score betting


I1 – Home win first half

IX – First half draw

I2 – Away win first half.

II1 – Home win second half

IIX – Second half draw

II2 – Away win second half.

 

Quarter result (I, II, III, IV) - Customer places bet on the score of specific quarter.

I, II, III, IV 1 - Home win

I, II, III, IV X - Draw

I, II, III, IV 2 - Away win

Extra time - Customer places bet on whether or not there will be extra time.

Double bet - Double/multiple bet rule applies.

In case a match is postponed and is not played until the end of the next calendar day according to
the local time in the place of the match, odds 1 will be calculated for all games in that match.

 

In case a match is interupted and is not played until the end of the next calendar day according to the local time in the place of the match, all bets that are not concluded will be set as void. Concluded bet is considered to be the bet whose result could not have been changed if the match had finished.

 

 

RUGBY

 

Final result – General final result rule.

Double chance - General double chance rule applies.

Handicap – General handicap rule applies.

Total points (total, half times) - General Totals rule applies.

Even/odd – General even/odd rule applies.

Half time result (1st half, 2nd half) - General half time score/result rule applies.

Half time/final time – General half time/full time rule applies.
In case a match is postponed and is not played until the end of the next calendar day according to
the local time in the place of the match, odds 1 will be calculated for all games in that match.

 

In case a match is interupted and is not played until the end of the next calendar day according to the local time in the place of the match, all bets that are not concluded will be set as void. Concluded bet is considered to be the bet whose result could not have been changed if the match had finished.

 

BASEBALL

 

Final result of the baseball match can be achieved:

-Full time including extra inning

-Prior to the end of the 9th inning if officials decide to shorten the match

If Baseball match ends a draw, winner related bets are canceled, and stakes are returned.


Final result – General winner rule applies.

Total points (entire match, innings) - General totals rule applies.

Even/odd – General even/odd rule applies.

First Inning - Customer places bet on outcome of the first inning.

I1 - Home win

IX - Draw

I2 - Away win

 

First 5 Innings - Customer places bet on result after first full 5 innings are played.

V1 - Home lead

VX - Draw

V2 - Away lead

 

Last time to score - Customer places bet on:

1 - Home last to score

2 - Away last to score

 

Run first inning - Customer places bet on total points scored in first inning.

Extra Inning - Customer places bet on whether or not there will be extra inning in the match.

Score first and win - Customer places bet on whether or not any team will score first point and win the match.

Winner&Totals - General double/multiple bet rule applies.

Handicap – General handicap rule applies.

In case a match is postponed and is not played until the end of the next calendar day according to
the local time in the place of the match, odds 1 will be calculated for all games in that match.

 

In case a match is interupted and is not played until the end of the next calendar day according to the local time in the place of the match, all bets that are not concluded will be set as void. Concluded bet is considered to be the bet whose result could not have been changed if the match had finished.

 

In case that two matches of the same rivals played on the same calendar day, betting always refers to the first match played.

 

MOTOR SPORTS

       

Placement – Customer places bet on:

1 – Winner of the race

12 – Top two finish

123 – Top three finish

1-6 – Top six finish

1-n – Top n finish

Non-runner general rule applies

Pole position – Customer places bet on:

1 – Pole position win

12 – Start from the first line (first or second start position)

Non-runner general rule applies.

 

Racer Duels – Customer places bet on the racer who will take better final position. Bets are settled according to official data.

In case of two or more racers finish on same position, bets are cancelled, and stakes are returned.

Non-runner general rule applies.

Best lap - Customer places bet on the racer who will drive single lap for the shortest period.



CYCLING

 

Placement – Customer places bet on:

1 – Winner of the race

12 – Top two finish

123 – Top three finish

1-6 – Top six finish

1-n – Top n finish

Non-runner general rule applies.

 

BOXING AND MARTIAL ARTS

 

Winner Boxing/MMA – General winner rule applies.

Boxing Final result - General final result rule applies.

 

MMA Fight Outcome - Customer places bet on:

KO1 – First listed fighter wins by knockout, technical knockout, or disqualification
KO2 – Second listed fighter win by knockout, technical knockout, or disqualification.

1 by Submission - First listed fighter wins by Submission
2 by Submission - Second listed fighter wins by Submission.

1 Points - First listed fighter win on points.

2 Points - Second listed fighter win on points.

Draw - Draw or technical draw

Boxing Method of Victory -

KO1 – First listed fighter wins by knockout, technical knockout, or disqualification
KO2 – Second listed fighter win by knockout, technical knockout, or disqualification.

1 Points - First listed fighter win on points.

2 Points - Second listed fighter win on points.

Draw - Draw or technical draw

Boxing Exact Winning Method:

KO knockout

TKO Technical knockout

Disqualification

Unanimous decision

Split decision

Majority decision

Technical Decision

To be knocked down

Total Knockdowns - General Totals rule applies.

Group Round Betting - Customer places bet on exact round bracket match winner.

Knocked down and win.

Round Betting - Customer places bet on exact round match winner.

Will fight go to distance - Customer places bet on all match rounds to be executed completely.

Fight End in - Customer places bet on exact round of victory. If match goes to distance, bet is loser.

Total rounds - General Totals rule applies. Only completed rounds count.

Round Betting - Customer places bet on winner of the match in specific round.

Time out in the fight - Customer places bet on whether there will be time out in the fight.

What round will the fight end - Customer places bet on round the fight will end.

Method&Round Double bet - General double/multiple bet applies.

Alt. method&Round Double bet - General double/multiple bet applies.

In order for a round to count as a whole, more than 30 seconds must pass in it.

 

SKIING

 

Placement – Customer places bet on:

1 – Winner of the race

12 – Top two finish

123 – Top three finish

1-6 – Top six finish

1-n – Top n finish

Non-runner general rule applies
Racer Duels – Customer places bet on the racer who will take better final position. Bets are settled according to official data.

In case of two or more racers finish on same position, bets are cancelled, and stakes are returned.

Non-runner general rule applies.

 

VIRTUAL SPORTS

 

Virtual games

This article of the Rules regulates betting on virtual dog races, virtual trotting races, virtual galloping horses, virtual horse jumping competitions, and virtual car racing. Betting on virtual dog races, all kinds of horse competitions, car racing is a virtual game that is organized using a random generator. Virtual games include placing bets on one of the 6-15 players in the game. The game takes place via server which bz the use of the random number generator software, randomly selects a recording of a dog or horse race from the database of recordings, (which the server has at its disposal after receiving the player's payments). The player has the opportunity to bet on one competitor and if that competitor wins, the participant receives money in the amount he has set, and which is multiplied by the quota offered by the organizer to that competitor.

There are three betting options. The player guesses the:

  1. winner of the race,
  2. two first place winners or
  3. three first place winners in the race.

In case the races do not start on time, and if the race is not completed, or the result is not displayed, the company has the right to cancel that game and return the funds to players (finish the game with the 1 quota bet). Bets will not be accepted once the race has started. Any bets placed after the start of the race will be void and the stake will be refunded. The organizer reserves the right not to accept the betting to the participant at any time, in part or in full, without giving special recognition to the player.

 

VIRTUAL TENNIS

 This article explains the rules for betting on virtual tennis matches. The results are controlled by a Random Number Generator (RNG), which calculates the result of the match based on the system rating of each individual competitor. Virtual tennis bets are placed under the same conditions as for regular sports betting. Virtual tennis matches are shown to the player and all players who place a bet on the same match will receive the same match results. In case the match does not start on time, nor is it completed, the organizer keeps the right to cancel the match, and returns the invested funds to the player. After the match is over, the players can see the results. After the presentation of the results, the player is shown the announcement of the next match. The history of prior matches is displayed on the site. The organizer reserves the right not to accept the betting to the participant at any time, in part or in full, without giving special.

Virtual Table Tennis

This article explains the rules for betting on virtual table tennis. The results are controlled by a Random Number Generator (RNG), which calculates the result of the match based on the system rating of each individual competitor. Bets on virtual table tennis are placed under the same conditions as for ordinary sports betting. Virtual table tennis matches are shown to the player and all players who place a bet on the same match will receive the same match results. In case the match does not start on time, nor is it completed, the organizer keeps the parvo to cancel the match, and returns the invested funds to the player. After the match is over, the player is shown the results. After showing the results of the finished match, the player is shown the announcement of the next match. The history of prior matches is displayed on the site. The organizer reserves the right not to accept the betting to the participant at any time, in part or in full, without giving special.

LUCKY`S 6 BETTING RULES

The betting game "Lucky`s 6" is conducted in Republic of Serbia via the website www.Amazonbetting.com and via Android and IOS Amazonbetting mobile applications.

One round of the betting game lasts exactly 5 minutes and consists of announcing, counting down and visually ending, displaying the odds, and generating numbers and finally announcing the outcome of the betting game.

The outcomes of the betting game, i.e., the outcomes of the offered standard, special and system bets are statistically independent, random, and unpredictable numbers generated by the Random Number.

 

GAME DESCRIPTION:

STANDARD BETTING:

Electronic betting game "Lucky`s 6" is a betting game based on computer-generated events, in which a random number generator (RNG - Random Number Generator) is used to select numbers.

The electronic betting game offers players 48 numbers, in which 35 are randomly generated in one round. The player chooses from 6 to 10 numbers in the range: 1 to 48.

During the game, 35 numbers are randomly generated from the 48 numbers that are offered. At the end of the round, if amongs the 35 numbers there are 6/10 numbers that the player chose, the player makes a profit equal to the payment and the coefficient indicated with the last chosen number.

If in the 35 numbers, there is no combination of 6/10 numbers chosen by the player, the bet and the ticket is resulted as loosing.

 

Automatic choosing of betting numbers

There is a possibility for the player to automatically select 6 random numbers. It is a random combination of numbers that a player can repeat in as many rounds as he wants.

Next

 

Betting on the option Next entails betting to 2 to 12 rounds upfront. Selection of any option puts selected numbers on the ticket for the following (player choses) number of draws. It is a combination that is formed based on the request of the player that is repeated in the number of rounds determined by the player.

 

Practically, the player plays several different combinations on one ticket, and the stake is divided by the number of selected combinations. Ticket wins if at least one combination wins. In case of several winning combinations, they are mutually added.

 

Winnings depend on the ordinal number of draws, that is, represents the amount of stake multiplied by the odds stipulated with the last number hit.

 

SYSTEM BETTING

In system betting the player may select more than 6 numbers from offered 7, 8, 9 or 10 numbers, forming predefined systems 6/7, 6/8, 6/9 or 6/10. To win, the player must guess a minimum 6 of the total number of selected numbers. In line with the increase of selected numbers, the number of combinations increase as well, in the following manner:

 

For system 6/7 the possible number of combinations is 7

 

For system 6/8 the possible number of combinations is 28

 

For system 6/9 the possible number of combinations is 84

 

For system 6/10 the possible number of combinations is 210

 

It is possible to select a maximum of 10 numbers, out of which it is necessary to hit 6, meaning the maximum number of combinations is 210 per draw.

 

In system betting the winnings are calculated by dividing total stake with the number of combinations and then each combination is treated as separate bet. All winning combinations are mutually added thus producing Total winnings.

 

BONUS FIELDS:

 

There are two bonus fields (ordinal numbers), where the player receives a special bonus if the player’s set ends up on such fields. Bonus fields are predetermined, before each draw.

 

The player receives a bonus if all 6 numbers are hit, and the last number, completing the winning, is on one of predetermined fields.

 

Big bonus – awarded if a set of 6 numbers selected by the player ends on the number that is predetermined as the bonus number (between positions 6 and 22). If the big bonus condition is met, the player receives a 100% increase in winnings.

 

Small bonus – awarded if a set of 6 numbers selected by the player ends on the number preselected as bonus number (between positions 25 and 35). If the small bonus condition is met, the player receives a 50% increase in winnings.

 

JACKPOT:

 

All the tickets containing Lucky 6 qualify for Jackpot.

 

Total Jackpot amount shall be posted on Amazonbetting.com webpage and on Amazonbetting Android and iOS mobile application. Ticket may get a Jackpot directly after the completion of the draw, that is, after the results of all tickets, if the ticket loses.

 

All Jackpot winners shall be announced through Amazonbetting.com webpage and Amazonbetting Android and iOS mobile application.

 

SPECIAL BETTING TYPES:

 

FIRST NUMBER COLOR

 

In “first number color” betting the player may place bet on the color of the first generated number in the round. The odds on the outcome are as follows:

 

If the first generated number matches the selected color by the player, the odds are 8.00.

 

FIRST NUMBER (-24.5+)

 

In “First number” betting the player may place bet on whether the first generated number in the round will be higher or lower that the limit set. The odds for both event outcomes are 1.85.

 

SUM OF FIRST NUMBERS (-122.5+)

 

In “Sum of first 5 numbers” betting the player may place bets whether the sum of first generated numbers in the round will be higher or lower than the limit set at 122.5. The odds for both event outcomes are 1.85.

 

FIRST NUMBER EVEN/ODD

 

In “First number even/odd” betting the player may place bet on whether the first generated number in the round will be an even or an odd number. The odds for both event outcomes are 1.85.

 

MORE EVEN/ODD NUMBERS IN FIRST 5

 

In “More even/odd numbers in first 5” betting the player may place bet on whether there will be more even or odd number in the first 5 numbers. The odds for both event outcomes are 1.85.

 

NUMBER DRAWN IN FIRST 5

 

In “Number drawn in first 5” betting the player may place bet on whether the selected number will be between first 5 generated numbers of this round. The odds for both event outcomes are 8.00.

 

BETTING CONDITIONS

 

Persons over 18 years of age that own an account on the webpage of the organizer Amazonbetting.com, that is, on Amazonbetting Android or iOS mobile application shall be entitled to participate in online betting.

 

PERIOD AND CONDITIONS FOR CANCELLING EXECUTED STAKES

 

Player must cancel the executed stake for participation in online betting within 5 seconds before the initiation of countdown before each round at the latest. Subsequent cancellation of the betting stake is not possible.

 

MINIMUM STAKE AND MAXIMUM WINNINGS PER TICKET

 

Minimum stake per single ticket is SR10

 

Minimum stake per combination is SR2, and the maximum payout is SR200,000

 

NOTIFICATION METHOD ON WINNINGS

 

Player shall be notified on the winnings through checking the ticket on Amazonbetting.com webpage and through Amazonbetting Android and iOS mobile applications.

 

DRAW CANCELLING OR DELAY PROCEDURE

 

Organizer shall not be responsible for any delay or interruptions of the “Lucky 6” online game that are caused by unpredictable circumstances whose consequences cannot be resolved.

 

PAYOUT METHOD:

 

Winnings from betting shall be paid through the account on Amazonbetting.com webpage and through Amazonbetting Android and iOS mobile applications.

 

INTRODUCTION TO BETTING RULES

 

Betting rules for “Lucky 6” game shall be available to all players on Amazonbetting.com webpage and through Amazonbetting Android and iOS mobile applications.

 

LUCKY 5

BETTING GAME DESCRIPTION:

STANDARD BETTING:

Online betting game “Lucky 5” entails betting on computer generated events, where the events are selected by the Random Number Generator (RNG).

The game offers 36 numbers to players, with random generation of 5 numbers in one round.

The player picks 5 numbers from 1 to 35. During the game, out of 35 offered numbers, 5 are randomly generated. If the generated 5 include 5 numbers picked by the player, the player receives winnings equal to multiplication of the stake and odds stated for the last number hit.

 

If the selected numbers of the player are not with 5 numbers generated, the ticket loses.

Automatic number selection

There is a possibility for the player to select 5 random numbers automatically. It is a random number combination that the player may repeat in as many rounds as the player wishes.

Special betting

Total 92.5

Player bets on the sum of drawn numbers over or under 92.5.

Sum of drawn numbers

Players bets on the sum of drawn numbers being even or odd number.

More even/odd numbers drawn.

Player bets on whether more even or odd numbers will be drawn.

First number 18.5

Player bets on whether the first drawn number will be lower or over threshold set.

First number even/odd

Player bets on whether the first drawn number will be even or odd number.

First number color

Player bets on the color of the first ball drawn.

Last number 18.5

Player bets on whether the last number drawn will be over or under threshold set.

Last number even/odd

Player bets on whether the last drawn number will be even or odd number.

Last number color

Player bets on the color of the last ball drawn.

Red numbers

Player bets on the number of red numbers drawn.

Offered options:

0 – no red numbers

  1. – maximum one red number drawn
  2. – maximum two red numbers drawn

1+one or more red numbers will be drawn.

2+ two or more red numbers will be drawn.

3+ three or more red numbers will be drawn.

4+ four or more red numbers will be drawn.

Exactly 1 Exactly one red number will be drawn.

Exactly 2 Exactly two red numbers will be drawn.

Exactly 3 Exactly three red numbers will be drawn.

Exactly 4 Exactly four red numbers will be drawn.

Exactly 5 Exactly five red numbers will be drawn.

 

LUCKY NUMBERS

Betting outcomes, that is, outcome of offered standard, special and system betting are statistically independent, random, and unpredictable numbers generated by the Random Number Generator (RNG).

Games:

  • First number color
  • Last number color
  • Total sum of drawn numbers under predetermined terms,
  • Even/odd
  • Single figures drawing order (numbers from 1 to 9)
  • Selected number will be drawn.

 

Several numbers may be selected on the ticket.

 

Maxcar races

Winner game: Customer places one bet on the winner of the race.

Place’s game: Customer places a bet on the first or second place of the race

 

GREYHOUND RACING

 

Placement – Customer places bet on which position or position range some runner will finish the race.

1 – winner of the race

12 – the first or the second

123 – the first, the second or the third

 

Forecast – Customer places bet on the correct order of first two runners at the end of the race.

Tricast – Customer places bet on the correct order of first three runners at the end of the race.

In case of some kind of system failure (power failure, equipment failure…) after bet is placed, and before race finishes, and customers do not have possibility to follow the race, bets are cancelled, and stakes are returned.

ATHLETICS

 

Placement – Customer places bet on:

1 – Winner of the race

12 – Top two finish

123 – Top three finish

1-6 – Top six finish

1-n – Top n finish

Non-runner general rule applies.

 

WATER POLO

 

Final result – General final result rule applies.

Double chance - General double chance rule applies.

Total Team goals (home, away) – General Totals rule applies.

Total goals (total, half times, quarters) - General Totals rule applies.

Even/odd – General even/odd rule applies.

Handicap (total, half times, quarters) – General handicap rule applies.

Quarter result (I, II, III, IV) - Customer places bet on the result of specific quarter.

1 – Home win

X – Draw

2 – Away win

First and any consecutive goal - General rule applies.

In case a match is postponed and is not played until the end of the next calendar day according to
the local time in the place of the match, odds 1 will be calculated for all games in that match.

 

In case a match is interupted and is not played until the end of the next calendar day according to the local time in the place of the match, all bets that are not concluded will be set as void. Concluded bet is considered to be the bet whose result could not have been changed if the match had finished.

 

 

 

ESPORTS

To Win Match / To Win Map (including Current and Next) / Double Chance - If a match or map is replayed due to a draw, the replayed match or map will be treated as a separate entity. In the event of a match or map starting but not being completed, then all bets will be void unless after the start of the match a player is disqualified, in which case the player/team progressing to the next round or being awarded the victory by the governing body of the specified competition, broadcast or game API will be deemed the winner for settlement purposes.

If a player/team is given a walkover on at least one map before the match starts, all bets will be void.

If a match or map is replayed due to a disconnection or non-player related technical problem, pre-game bets will stand on the replayed match or map in accordance with the official result. All in-play bets on the affected match or map will be void unless the outcome is already determined, and the replayed match or map will be treated as a separate entity.

 

Handicap Betting / Total Map Betting / Correct Score Betting / ‘Race to’ Maps  - Bets are void if the statutory number of maps are changed, or differ from those offered for betting purposes. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

 

To Win At Least One Map - In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

StarCraft II

Map Betting: In the event of a draw, To Win Map market will be voided.

Winning Race / Winning Player Nation: In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

CS:GO

Where Overtime can be played, this will be included in the settlement of markets; unless the Draw participant is quoted for a specific market, in which case settlement will be based on regulation time only.

 

Map/Round Betting - Bets are void if the statutory number of maps/rounds are changed, or differ from those offered for betting purposes.

 

Round Betting - If a round is replayed due to a disconnection or non-player related technical issue, pre-game bets will stand on the replayed round in accordance with the official result. All In-Play bets on the affected round will be void unless the outcome is already determined and the replayed round will be treated as a separate entity.

 

Player Match-Ups – In the event of a specified player not playing the entire map, all bets will be void unless the outcome is already determined.

 

Kill markets: Will be settled based on the official scoreboard, broadcast or game API.

Bomb markets: Will be settled based on the official scoreboard, broadcast or game API.

 

LOL

 

Map Betting: In the event of a draw, To Win Map market will be voided.

First Blood markets: Only kills by the opposition team / player will count.

Kill markets: Will be settled based on the official scoreboard, broadcast or game API.

Monster markets: Will be settled based on the official scoreboard, broadcast or game API.

Building markets: For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Champion or Minion or whether or not they are respawned buildings.

In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor.

In the event of a surrender, bets on Next Building Destroyed markets will be void.

All time-based bets are settled on the in-game clock, and do not include the period before minion’s spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

 

DOTA2

Map Betting: In the event of a draw, To Win Map market will be voided.

First Blood markets: Only kills by the opposition team / player will count.

Kill markets: Will be settled based on the official scoreboard, broadcast, or game API.

Creep markets: Will be settled based on the official scoreboard, broadcast, or game API. Settlement is determined by the team to slay Roshan, and not who picks up the Aegis of the Immortal.

Building markets: For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Hero or a Creep. The number of barracks will be determined by individual ranged and melee barracks destroyed.

In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor.

In the event of a surrender, bets on Next Building Destroyed markets will be void.

All time-based bets are settled on the in-game clock, and do not include the period before creep’s spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

WOT

First Blood markets: Only kills by the opposition team / player will count.

Kill markets: Will be settled based on the official scoreboard, broadcast, or game API.

All start times displayed are an indication only and not guaranteed to be correct. If a match is suspended or postponed, and not resumed or rescheduled to commence by the end of the day (local time), then bets will be void.

If a match begins before its scheduled start time, then all bets placed after the actual start time will be void. All bets placed before the actual start time will stand. Any not played, postponed or forfeited match will be treated as a non-runner for settlement purposes.

All bets will be settled using the official result as declared by the relevant governing body of the competition concerned. In the event of a match or map starting but not being completed, then all bets will be void unless the outcome is already determined.

If any team or player name is misspelled, all bets will still stand unless it is obvious it is the wrong selection.

If in an official match a player plays with the wrong nickname/gamer-tag or on a smurf-account, the result is still valid unless it is evident that it is not the player expected to play in the match.

In the event of a team name change occurring as a result of a team leaving an organization, joining another organization or officially changing their name, all bets will stand.

Bet Types:

Duel - General dual rule applies.

First Blood - Customer places bet on team to be the first to realize the so-called 'First Blood' in the match.

First Tower - Customer places bet on team to be the first to destroy the opponent 'Tower' in a match.

Most Kill - Customer places bet on team to get more 'kills.'

Final Score - General Final Score rule applies.

Placement - General Placement rule applies.

 


CRICKET

Final outcome.

1 – Home victory

2 - Guest victory

Win the Toss.

  1. Home team begins the game.
  2. Guest team begins the game.

Most Sixes

1 – Home team wins more sixter

X -   Equal amount of sixters

2 - Guest wins more sixters

First six overs

1.Home team takes the lead after 6 overs

2.Guest team takes the lead after 6 overs

Higest Openinh Partnership

1.Home team wins the higest O.P

2.Guest team wins the higest O.P

 

 

HORSE RACING

Int Win Starting Price –The horse wins first place, quota is generated after the race.

Int Win Boarding Price - The horse wins first place, quota is fixed in the moment when placing the bet.

Int Place – The horse gets to the finish line in the first two places.

Int American Show - The horse gets to the finish line in the first three places.

Int Swinger - The player bets on two horses which will get to the finish line in the first three places regardless of the place.

Int Exacta – Betting on the horses that will be exactly in the first and the second place.

Int Quinela - Betting on the horses that will be in the first and the second place regardless of the order.

Int Trifecta – Bet on the first three horses in order.

Int Trio – Bet on the first three horses regardless of the order

LIVE BETTING

 

Customer places bet on an event while it is in running. There is possibility to bet on all sports and events.

Schedule for live betting is susceptible to change due to possible changes in broadcast schedule.

Live betting may be interrupted or terminated during the match due to any kind of failure to follow the broadcast or for any other technical reason.

All bets which are accepted by the moment of interruption are valid.

General rules and specific sport rules apply.

In case a match is postponed and is not played until the end of the same calendar day when match scheduled according to the local time in the place of the match, odds 1 will be calculated for all games in that match, except tennis where the match is continued if the tournament or competition organizer does not decide to cancel the match completely (odds 1 do not count at the end of that calendar day).

 

In case a match is interupted and is not played until the end of the same calendar day when match is scheduled according to the local time in the place of the match, all bets that are not concluded will be set as void. Concluded bet is considered to be the bet whose result could not have been changed if the match had finished except tennis where the match is continued if the tournament or competition organizer does not decide to cancel the match completely (odds 1 do not count at the end of that calendar day).

 

Empty bet

 

Empty bet is real time betting on demand. General and specific sport rules apply.


Other Sports

Bookmaker can offer odds for sports other than mentioned like beach volley, Biathlon, darts, snooker, golf, futsal, beach soccer, swimming, curling, netball, chess, Aussie Rules, Gaelic Sports, etc.

Novelties and Specials

Bookmaker can offer odds for events other than sport. Those events can be related to:

Music

Film and Hollywood

IT

Elections and Politics

Weather conditions

Business and Finance

TV and Show Business

Literature

And others.

 

 

 

Elections

Rules for games from the special “Presidential Elections”.

You may play only one tip from the special on one ticket.

All the games refer exclusively to the first round of presidential elections if not stipulated that they refer to the final outcome of the election.

In the game candidate duel it is necessary to place bet on which candidate will have a higher percentage of votes in the first round of the presidential elections.

Published odds, percentages and handicaps are initial and subject to modification.

Valid results are only the results published by the Republic Electoral Commission.

If the ticket is played on a candidate before the official nomination and the candidate does not participate in the elections for any reason, the ticket loses.

FOOTBALL SPECIALS

UEFA – may be played only in single and cannot be linked to other games from the offer. Result from the current round of qualifications shall be valid for this game.

  • Team to qualify – it is considered that the customer won if all three teams advance to the next round of competition.
  • Score a goal – it is considered that the customer won if all three teams score a goal in regular time.

 

Perfect Champions Betting Odds – may be played only in single and cannot be linked to games from the offer. It is considered that the customer won if the stated team finishes a season without defeat.

Explanation of Special Games

VAR shall not be used on the match: During the match VAR technology will not be used. The game is valid only for regular time.

Scorer duel: Which one of the two offered players with score more goals on the match.

Double assist: Both players will have assists on the match.

Zero Bet 46-60: Customer bets on the final outcome in the fifth minute of the match of the second overtime not counting on the previous result of the match.

Total quarter finals: Customer bets on the number of yellow cards, red cards, corners, or goals on all four matches together counting overtime. Penalties do not count. Game can be played only in single. Refers to all the tickets paid until the start of the first match.

Ranking: it is necessary to place bet on how far a team will advance in rounds:

 

1

Winner

2

Vice-champion (defeated in the final game)

1-2

Finalist

3

Third place

1-4

Semi-finalist

3-4

Drops out in semi-finals

1-8

Quarter finalist

5-8

Drops out in quarter finals

9-16

Drops out in eighth finals

 

Wins a medal: it is necessary to place bet on will a certain team win one of three places in the World Cup.

 

Best Ranked Team of the Continent: it is necessary to place bet on which of the offered teams from a given continent will be ranked better in the World Cup. If two or more teams drop out in the same round of the competition, the better ranked team shall be, in the order of importance:

 

  1. Team that won most points
  2. Team with better goal difference
  3. Team that scored more goals

 

Best Ranked Team of the Speaking Area: it is necessary to place bet on which of the following teams of a certain speaking area will be better ranked in the World Cup.  If two or more teams drop out in the same round of the competition, the better ranked team shall be, in the order of importance:

 

  1. Team that won most points
  2. Team with better goal difference
  3. Team that scored more goals

 

Best Ranked Team of the Geographical Area: it is necessary to place bet on which of the following teams of a certain geographic area will be better ranked in the World Cup.  If two or more teams drop out in the same round of the competition, the better ranked team shall be, in the order of importance:

 

  1. Team that won most points
  2. Team with better goal difference
  3. Team that scored more goals

 

Continent of the winner: it is necessary to place bet on the continent of the winner of the World Cup.

 

Team duel: it is necessary to place bet on which of the offered teams in the duel will be better ranked in the World Cup. If two or more teams drop out in the same round of the competition, the better ranked team shall be, in the order of importance:

 

  1. Team that won most points
  2. Team with better goal difference
  3. Team that scored more goals

 

If the teams are equal on all criteria, Dead Heat rule shall apply.

 

Dual corners: it is necessary to place bet on which of the offered teams will shoot more corners in regular time and possible overtime in matches in the World Cup.

 

Dual goals: it is necessary to place bet on which of the offered teams will score more goals in regular time and possible overtime in matches in the World Cup.

 

Dual penalties: it is necessary to place bet on which of the offered teams will shoot more penalties in regular time and possible overtime in matches in the World Cup (penalty shoot-out do not count).

 

Duel red cards: it is necessary to place bet on which of the offered teams will get more red cards in regular time and possible overtime in matches in the World Cup. Red cards shown after the end of the match as well as cards shown to coaches and other officials do not count.

 

Duel yellow cards: it is necessary to place bet on which of the offered teams will get more yellow cards in regular time and possible overtime in matches in the World Cup. Yellow cards shown after the end of the match as well as cards shown to coaches and other officials do not count.

 

Dual scorer: it is necessary to place bet on which of the following players will score more goals in the World Cup. Goals scored in possible penalty shoot-out do not count.

 

Dual group: it is necessary to place bet on in which of the offered groups more goals will be scored; more corners will be shot, or more yellow cards will be shown in the World Cup.

 

Elimination after penalty shoot-out: it is necessary to place bet on will the offered team be eliminated from further competition in the World Cup after the defeat in the penalty shoot-out.

 

First corner in the final match: it is necessary to place bet on which team will shoot the first corner in the final match of the World Cup.

 

Kick-off: it is necessary to place bet on which of the offered teams will execute kick-off on the final match of the World Cup.

 

First time winner: it is necessary to place bet on whether a team will become a world champion for the first time in history.

 

Goals Special

 

  • Goalkeeper scores a goal: it is necessary to place bet on whether a goalkeeper from any team will score a goal in the World Cup (goals scored in penalty shoot-out do not count)
  • It is necessary to place bet on whether any player will score a goal in the World Cup with a kick from own half of the pitch (defensive side of the pitch)

 

First goal scorer in the final match: it is necessary to place bet on who will score the first goal in World Cup final match.

 

Final’s referee: it is necessary to place bet on who of the delegated referees will be the main referee in World Cup final match.

 

Group ranking: it is necessary to place bet on the final ranking of a particular team in the group phase of the World Cup:

 

1

Winner of the group

2

Second place in the group

3

Third place in the group

4

Fourth place in the group

1-2

First or second place in the group

3-4

Third or fourth place in the group

Qualifies

The team continues competition to 1/8 finals (Top 16)

 

Group order: it is necessary to place bet on exact order of the two top ranking teams in the group (Game 12, 21) that is, which two teams will take top two places in the group (Game Both)

 

Top three in the group: it is necessary to place bet on the exact order of top three ranking teams in the group

 

Third team: it is necessary to place bet on whether a third-ranking team from a specific group will qualify for 1/8 finals (Top 16)

 

Most goals on a group match: it is necessary to place bet on on which match in the group most goals will be scored.

 

Top scoring team in the group: it is necessary to place bet on which team in a certain group will score the most goals in a group phase of the competition compared to other teams from that group

 

Least scoring team in the group: it is necessary to place bet on which team in a certain group will score least goals in a group phase of the competition compared to other teams from that group.

 

Top scoring team in the cup: it is necessary to place bet on which team will score the most goals in the entire World Cup (goals from penalty shoot-out do not count).

 

Least scoring team in the cup: it is necessary to place bet on which team will score the least goals in the entire World Cup.

 

Team with most goals received: it is necessary to place bet on which team will receive most goals on the entire World Cup (goals from penalty shoot-out do not count).

 

Top scoring group in the Cup: it is necessary to place bet on in which group most goals will be scored in the group phase of the competition.

 

Least scoring group in the Cup: it is necessary to place bet on in which group least goals will be scored in the group phase of the competition.

 

Points in group: it is necessary to place bet on how many points in the group phase of competition will a certain team win.

 

Total goals: it is necessary to place bet on how many goals will be scored in the World Cup. The goals in possible penalty shoot-out do not count.

 

Total goals in group: it is necessary to place bet on how many goals will be scored on matches in certain group in the Would Cup.

 

Total goals in groups: it is necessary to place bet on how many goals will be scored on all the matches of the group phase in the World Cup.

 

Goals in group team: it is necessary to place bet on how many goals in a group phase of the competition given team will score.

 

Team scores goals: it is necessary to place bet on how many goals on all the matches played in the World Cup a certain team will score. Goals scored in possible penalty shoot-out do not count.

 

Player hattrick: it is necessary to place bet on whether a certain player will score three or more goals on a match.

 

Fastest goal in the Cup: it is necessary to place bet on which team will score the fastest goal on the match from the start of the match.

 

Goals in group special: it is necessary to place bet on how many goals in the group phase of the competition will be scored in total in offered combinations of groups (goals scored per groups are added-up)

 

Draws in group: it is necessary to place bet on how many matches in a given group will end without a winner (draw).

 

Top scoring group: it is necessary to place bet on in which group most goals will be scored on all the games of the group phase. In case two or more groups have equal number of goals Dead Heat shall apply.

 

Number of penalties awarded for a team: it is necessary to place bet on how many penalties will be awarded to a specific team in the World Cup (not counting penalty shoot-out)

 

Number of red cards for the team: it is necessary how many red cards will be given to a specific team in the World Cup. Red cards shown after the end of the match as well as cards shown to coaches and other officials do not count.

 

Team with most red cards shown it is necessary to place bet on which of the teams will receive most red cards in the World Cup. Red cards shown after the end of the match as well as cards shown to coaches and other officials do not count.

 

Team with most yellow cards shown it is necessary to place bet on which of the teams will receive most yellow cards in the World Cup. Yellow cards shown after the end of the match as well as cards shown to coaches and other officials do not count.

 

Number of yellow cards for the team: it is necessary how many yellow cards will be given to a specific team in the World Cup. Yellow cards shown after the end of the match as well as cards shown to coaches and other officials do not count.

 

Most penalty stoppages: it is necessary to place bet on which of the offered goalkeepers will stop most penalties in the World Cup (penalty shoot-out does not count).

 

MVP: it is necessary to place bet on which player will be proclaimed Most Valuable Player

 

Final pair: it is necessary to place bet on which two teams will play in the World Cup final match.

 

Exact order: it is necessary to place bet on exact order of top two teams (champion/vice-champion) in the World Cup.

 

Top scorer in the Cup: it is necessary to place bet on which player will be announced top scorer of the Cup by FIFA. If several players are announced top scorer, Dead Heat rule will apply.

 

Number of goals of top scorer in the Cup: it is necessary to place bet on how many goals the top scorer in the Cup score will compared to a given benchmark.

 

Best assistant in the Cup: it is necessary to place bet on which player will have the most assists in the Cup in line with FIFA criteria. If several players have the same number of assists, Dead Heat rule shall apply.

 

FIFA WC Top team scorer: it is necessary to place bet on which player will score the most goals for his team. If several players score the same number of goals, Dead Heat rule shall apply.

 

Number of matches without goals: it is necessary to place bet on how many matches in the World Cup will end with score 0:0.

 

Number of penalties in group phase: it is necessary to place bet on how many penalties will be awarded on all the matches in the group phase.

 

Number of penalties in groups: it is necessary to place bet on how many penalties will be awarded on matched in a given group.

 

Number of penalties in 1/8 finals: it is necessary to place bet on how many penalties will be awarded on 1/8 finals matches (Top 16). Penalty shoot-out does not count.

 

Number of penalties in 1/4 finals: it is necessary to place bet on how many penalties will be awarded on 1/4 finals matches (Top 8). Penalty shoot-out does not count.

 

Number of penalties in 1/2 finals: it is necessary to place bet on how many penalties will be awarded on 1/2 finals matches (Top 4). Penalty shoot-out does not count.

 

Number of scored penalties: it is necessary to place bet on how many goals will be scored directly from penalties on all matches in the World Cup. Penalty shoot-out does not count.

 

Number of scored penalties in the group: it is necessary to place bet on how many goals will be scored directly from penalties on group phase matches in the World Cup.

 

Number of missed penalties: it is necessary to place bet on how many penalties will be missed on all matches in the World Cup. Penalty shoot-out does not count.

 

Number of missed penalties in the group: it is necessary to place bet on how many penalties will be missed on group phase matches in the World Cup.

 

Number of red cards in group phase: it is necessary to place bet on the number of red cards on matches in the group phase of the competition.

 

Number of red cards in groups: it is necessary to place bet on how many red cards will be shown on matches in a given group in the World Cup.

 

Number of red cards in 1/8 finals: it is necessary to place bet on the number of red cards in 1/8 finals matches (Top 16).

 

Number of red cards in 1/4 finals: it is necessary to place bet on the number of red cards in 1/4 finals matches (Top 8).

 

Number of red cards in 1/2 finals: it is necessary to place bet on the number of red cards in 1/2 finals matches (Top 4).

 

Number of yellow cards in group phase: it is necessary to place bet on the number of yellow cards on matches in the group phase of the competition.

 

Number of yellow cards in groups: it is necessary to place bet on how many yellow cards will be shown on matches in a given group in the World Cup.

 

Number of yellow cards in 1/8 finals: it is necessary to place bet on the number of yellow cards in 1/8 finals matches (Top 16).

 

Number of yellow cards in 1/4 finals: it is necessary to place bet on the number of yellow cards in 1/4 finals matches (Top 8).

 

Number of yellow cards in 1/2 finals: it is necessary to place bet on the number of yellow cards in 1/2 finals matches (Top 4).

Totals, place bet on the following:

 

  • Total number of yellow cards on all matches of the current World Cup
  • Total number of red cards on all matches of the current World Cup
  • Total number of draw matches
  • Total number of offsides on all matches of the current World Cup
  • Total number of corner shots on all matches of the current World Cup
  • Total number of hattricks on all matches of the current World Cup
  • Total number of awarded penalties on all matches of the current World Cup
  • Total number of auto-goals scored on all matches of the current World Cup.
  • Total number of matches decided after penalty shoot-out on the current World Cup.
  • Total number of matches decided after overtime on the current World Cup.

 

Total specials, place bet on the following:

 

  • Total number of yellow cards on group phase matches of the World Cup
  • Total number of red cards on group phase matches of the World Cup
  • Total number of offsides on group phase matches of the World Cup
  • Total number of corner shots on group phase matches of the World Cup
  • Total number of penalties on group phase matches of the World Cup
  • Total number of scored goals that are scored by players that come in as replacements on group phase matches of the World Cup.

Team totals, place bet on the following:

 

  • Total number of yellow cards shown to a specific team in the World Cup.
  • Total number of red cards shown to a specific team in the World Cup.
  • Total number of penalties awarded to a specific team in the World Cup.
  • Total number of yellow cards and total number of points won in specified range a specific team will win the group phase of the World Cup.

 

Winner group: it is necessary to place bet on the group of the world champion.

Best goalkeeper: it is necessary to place bet on a goalkeeper that will be included in the FIFA all team of the World Cup.

Winner and best scorer: it is necessary to place bet which team will win the Cup and which player will be the best scorer of the Cup.

Yellow cards and points in group: it is necessary to place bet on the total number of yellow cards and points by a specific team in the group phase of the World Cup.

All games refer to regular time, unless stated otherwise in game explanation.

Cards shown to coaches and officials do not count.

General rules from the standard offer of the Meridian Betting Shop shall apply.

Only results published on FIFA.com shall be considered official results for all games.

 

GG player

 

  • Customer places bet whether both players will score at least one goal during regular time.
  • Overtime and penalty shoot-out do not count.
  • In case one or both players do not play during regular time, the ticket shall be null.
  • Game can be played only in single.

 

Three favorites

 

  • Customer places bet on three teams that will win in the game final outcome on the date stated on the ticket.
  • Game can be played only in single.

 

Penalty shoot-out in semi-finals

Customer places bet on whether there will a penalty shoot-out in semi-final matches.

Double overtime

Customer places bet on whether there will be an overtime on both semi-final matches.

 

 

 

For all events other than defined by these rules, Bookmaker is obliged to request subsequent approval from the authority in charge.

 

 

Bookmaker can cancel betting due to circumstances that could not be anticipated, avoided, or rectified; and bookmaker and customer could not have procedurally based impact on.

In case of Palpable error (Obvious error), Bookmaker keeps the right to cancel the betting and return stakes.

 

 

Bookmaker’s assets are held liable for obligations towards customers. Bookmaker keeps the right to change any odd in any moment. For both, customer, and bookmaker, relevant is odd that was active at the moment of placing bet.

Betting conditions can be changed after any placed bet with no effect to previous bets.

 

 

ONLINE CASINO

 

Slot games

They are virtual games that are organized by coincidence chance. There are two types of slot:  Classic slot and video slot. The aim is to generate coincidental order of symbols. If certain symbols show up on in certain order (winning line), customer wins avail that leans on preset winning table and stakes by winning line.

Bonus Game

Customer needs to obtain certain preset combination or to collect certain symbols in order to get bonus games and win bonus avail.

Slots with N winning lines - customer cites lines he or she chooses and stake per line. Total Stake is calculated in following way: stake per line is multiplied by number of chosen lines.  

Slots with winning combinations - there are no winning lines. Certain symbols need to be aligned in all five reals.

 

Casino online Roulette

There are 9 types of betting:

Red/Black - Customer places bet on red or black number to win.

Even/Odd - Customer places bet on even or odd number to win.

High/Low - Customer places bet on low (1-18) number or high (19-36) to win

Columns - Customer places bet on column; winning number belongs to. Column1 (1,4,7,10,13,16,19,22,25,28,31,34) or Column2 (2,5,8,11,14,17,20,23,26,29,32,35) or Column3 (3,6,9,12,15,18,21,24,27,3,33,36)

Dozens - Customer places bet on dozen; winning number belongs to. First Dozen (1-12) or Second Dozen (13-24) or Third (25-36)

Straight Up - Customer places bet on any number including 0 to win.

Split - Customer places bet on two neighbor numbers, one of which wins.

Street - Customer places bet on Three neighbor numbers (called the street), one of which wins. Example 1,2,3 or 7,8,9…

Line - Customer places bet on two consecutive streets; the winning number belongs to.

Corner - Customer places bet on four corner-forming numbers, one of which wins.

 

Casino online Blackjack

Customer plays against the dealer and dealer only. The goal is to hold cards that sum closest to 21 or 21 exactly, without going bust.

Customer determines the stake and then is dealt two cards. After that Customer has four options:

Stand - Customer requires no more cards.

Split - If Customer receives two cards of equal value, he or she is allowed to split the pair and play each as individual hand.

Double - Customer doubles bet and receive one more card.

Insurance - Customer is protected against blackjack from the dealer. If dealer takes an ace, customer can choose insurance. This is a bet as high as half original bet. If customer takes insurance, dealer will check other card. If it is a card valued at ten points, customer wins back insurance bet.

A is worth 1 or 11.

J, Q, K are worth 10.

1-10 are worth their nominal value.

Colors are not taken into account.

Article 19)

These Rules are pointed out on the Amazonbetting web page.

 

Article 20)

These rules can be changed in same procedure they were established. Customers will be notified about these changes via our web page.

Bets received as of the date these Rules are in force are deemed to be applied these Rules.

remain unchanged.Rules,Rules regulating the bets received on a date prior to entering into force of these